I’m trying to make a set of animated templates that I can use to make a collection of RPG jobclasses, like in Final Fantasy Tactics or RPG Maker 2003. I’d like to be able to do multiple body types and have them use the same actions, such as walk, run, jump, swing a sword, ride a giant terrestrial bird, etc, but I’m having trouble with the IK pointers.
Basically, the body proportions are different for the different people, i.e, one guy has massive he-man gorilla arms, and another is a petite girl with shorter limbs.
This is sort of ignorable for a simple standing pose like this, but I’m worried about trouble later on with more complication combat animations.
Are there any techniques or blender abilities designed for this? I’m sure there’s an answer out there, but I don’t know what keywords to search for since I’m having trouble explaining it without the picture.