Hi. I’m trying to figure out how to make multiple bones follow a BezierCurve. I’ve got 9 bones, and on each of them, I added constraint Follow Path, set target, checked Follow Curve, chose axis that points forward in my case is that -Y and clicked on Animate Path.
Now the weird thing that is happening is that when bones get to the curve part of the path, they don’t follow ass they should.
Here is my .blend file: Bones_FollowPath.blend (547.8 KB)
On frame 50 they start to derail off the path and on the frame 70 is obvious that something is going really wrong.