Been trying to figure this one out off and on for a bit now. System specs in signature.
I like to use blender on multiple monitors. However, I cannot get the layout to be properly applied after saving the startup file.
I’ve tried two methods.
- Resizing a single blender window to span the two monitors.
- Shift+Drag to create a second window and placing that on the second monitor
With method 1: saving the start-up file and reloading blender results in a single blender window with all the views but rather than it spanning the two monitors it is re-sized to fit on a single monitor.
With method 2: after saving the start-up file and reloading, Blender opens both windows with the views that I had set but they’re both on a single monitor rather than one being on the second.
I’m not sure if this is a Blender or a Windows limitation. When I position other applications like firefox with the window spanning two monitors the program is positioned completely on a single monitor the next time it launches. So the resizing of the window when I try method 1 above may not be possible due to a Windows API thing. Can’t figure out why method 2 won’t work though.
Does anyone know a way around this?