I’m having trouble finding answers to some of these questions. I’ve been following many great tutorials exploring blender, and I like to learn the most proper/common way of completing individual things. Forgive me for these questions lol Any tutorials you think that would help would be wonderful.
Scenes/linking files:
Maybe I’m over-thinking it, and somehow cant find lengthy info on it. How do people commonly set up their scenes? Lets just say I want to make a rather large city. Will it just be one big city on one file, or do you divide the city up into multiple files and link them into one? What about models that you make such as a phone or desk, do you make several models that you’ll use on a project into one big file and link them or make individual files of their own?
Now, what if you have two large cities? would those be two separate files?
Animation/simulation/Game engine
Now for this example, I have a character. Lets chop off his leg, how would I even do that? Do I have to make another version of him such as his leg missing in order to do so? Or lets just say I want his eyes to change color or even a different shape later in a short film, how do you accomplish things like this?
There’s a cup of coffee on the table, it drops and shatters on the ground and coffee splashes everywhere. How does one normally approach this?
Makes me question about the game engine, is it common for people to use the game engine to record an animation involving physics?
Sculpting
When do you do this? Is this a nice way to actually make a character, or would it be more like a sketch. Modelling a character as usual vs sculpt mode, are either beneficial over the other or is it more of a preference thing?
Generators
I’ve seen things like tree generators etc. Are they okay to work with or can they honestly just get sloppy at times? Would most people suggest to just make a tree from scratch?
Viewing problem
I don’t really have problems navigating on blender but there is just one thing… This usually happens when I’m messing with the camera… Lets have the cube in the middle of the grid, I can go inside around etc… but the problem comes when it feels like I’m attached to the camera after messing with it (note: I’m not in camera view). I can zoom away as far as I want but I can’t zoom in like I could before, like there is some kind of range attached to camera. When I reload the file the problem is gone.
I know one person won’t answer all these so I’ll mark the questions off as they are answered. I’m sorry that I wrote so much, and thanks for any help in advance.