Is it possible to texture paint PBR that includes albedo, metalness, roughness, normal and displacement on to a mesh?
I have a 3D mesh and a tons of PBR textures. What I need is to sculpt multiple displacements in to the mesh using texture and stencil mapping function but then I am left with a mesh that is fully detailed in terms of geometry without any color because I don’t know how to place all the maps mentioned above on to those sculpted areas using displacement texture.
unwrapping a mesh and adding PBR with a single image that includes all the PBR textures is easy but adding multiple images that includes all the PBR textures on to a single mesh is nowhere near my knowledge.
Is there any other appropriate method to achieve what I need?
I am also not sure if sculpting a displacement texture on to a mesh is the best approach.
I hope you understand what I mean… its kinda hard to for me to explain it.
here is what I mean by displacement images that are sculpted in to one mesh