Hi, I was wondering if there was a way to have multiple sets of UV coordinates for a mesh – so that I could have different mappings for different textures. I’ve looked around, but can’t find any information on this.
Thanks,
-Sam
Hi, I was wondering if there was a way to have multiple sets of UV coordinates for a mesh – so that I could have different mappings for different textures. I’ve looked around, but can’t find any information on this.
Thanks,
-Sam
No, only one uv map per mesh at the moment.
GreyBeard