i came across this demo from a 2.42 preview build…
for one of the cubes, it has a marble texture, and a reflection texture assigned to each face. they didnt use blender materials though, they used the uv editor(whoever it was that made the demo)…
i was wondering if anyone knew how they did this…
here it is
http://www.savefile.com/files.php?fid=4021274
*edit
Sorry misread post, I don’t know
anyone have any thoughts?
ive still been trying to figure this out. no luck though…
The cube has 16 verts its really 2 cubes.
ahhh, ic
i may have thought of that. but you know how polygons have a fit when they overlap…
edit: yeah, theyre not overlapping so it works. thanks