multiple textures on one face?

i came across this demo from a 2.42 preview build…

for one of the cubes, it has a marble texture, and a reflection texture assigned to each face. they didnt use blender materials though, they used the uv editor(whoever it was that made the demo)…

i was wondering if anyone knew how they did this…

here it is

http://www.savefile.com/files.php?fid=4021274

*edit

Sorry misread post, I don’t know

anyone have any thoughts?

ive still been trying to figure this out. no luck though…

The cube has 16 verts its really 2 cubes.

ahhh, ic :wink:

i may have thought of that. but you know how polygons have a fit when they overlap…

edit: yeah, theyre not overlapping so it works. thanks