It’s still a work in progress, and I don’t believe it’s even been integrated into the materials or render systems yet. However, this is a major feature whose absence has caused me grief over the years.
It’s not layered images – it’s layers of uv coordinates and vert colors. In other words, you can do a uv unwrap, then make a new uv layer and create a different uv unwrap on the same object. likewise with vert colors. It’s not been implemented into materials or render yet, and i would suspect that how materials make use of these layers will be a big part of how useful they are to us.
Ok. I have found it. F9, mesh panel, uv texture. UV/Image editor doesn’t update automatically, but pressing G (move) over the window and right after ESC helps. I was waiting for this feature for a year. Thumbs up on your work, Brecht!
This is really a good news,not only multi uv is good but even vertex colors are really useful for shading stuff(I think a vertex color node is needed now).
But we should think carefully on what to do for multires.For now that multiuv and multi vertexcolors are not supported for multires the memory usage is allreay huge(too much),I hope that multi uv and multivertexcolors don’t make the things worse(maybe is a little bit off topic,sorry).
bye