ok, so I have 2 different screens in my scene, and I would like them to have different materials/video textures at the same time. Is this possible? Everything I try, I end up with the same thing playing on both screens.
I followed this tutorial to get 1 video playing:
http://www.tutorialsforblender3d.com/Game_Engine/VideoTexture/VideoTexture_Movie_1.html
and it worked great.
my first attempt at 2 video textures I simply redid the tutorial, using the same movie.py, but changing the string values for the Game Properties… resulted in the same video on both.
My second attempt I created a new .py which I called ProAdVideo.py, and I changed all the variable names by adding “1” to the end of it. I linked the new py in the object controller. I worked through the errors, and I’m still getting the same video on both materials.
The obvious answer is to create 1 video with both videos side by side and change the UV on my screens. The problem is that the aspect ratios are drastically different, and having 1 movie containing the content for both screens would be extremely in efficient. For example, one video is 80x15000 and the other is 720x486.
Has anyone found a way to have 2 different videos play on 2 different materials/objects in the same scene? Would love to hear your thoughts.