This is super cool, I really like your style while it’s not the focal point, I’m especially impressed by the staff, you’ve got the details sculpted on that perfectly! Nice work all around!
Very nice character and render.
My only ‘complain’ are that such good character deserve better background, ground plane is literally cut with dark background, fog which you probably add in post don’t blend ground enough . Also you have ‘hallo’ around character, probably alpha issue. You can try to trace edges of character with smudge or blur brush ( small size and strength ), this will blur white edges and remove pixelated edges.
Yeah, I understand what you mean, but my main goal was to present the character, as if it was a pre-concept for a video-game or something like that. So I didn’t want anything fancy that could distract the viewer.
Yup, I’ve noticed that after a little while, but I’m too lazy to fix that and re-upload the image everywhere I’ve already posted it.