Mushroom Cloud

Could anyone help me out with making a mushroom cloud in cycles using GPU?
im looking for a hugely realistic atom-bomb looking mushroom cloud (even better with an O-ring?)

Ref 1:


Ref 2:


im looking for the detail in Ref 2 but the colours of Ref 1, and the shape to be somewhere between the two…

Here’s one, I’m sure you can find more examples. It’s gonna get you going at least.

Many thanks dude, i will have a look tonight :slight_smile:

i seemed to spend WAYY to much time trying to cache/bake it than changing settings…
seems like it will be one of them wishes that ill have to do some other time :frowning:

thanks for the help dude

Bozo the Clown?

great. now i can never unsee that. thanks for the nightmares :stuck_out_tongue:

i dont know if you fond aything yet but i was experementing with the same thing
here is a early render

if you want i can send you the blend file

looks pretty awesome, could we skype and i have a quick run through of how you got there?
and whats your render time for that animation on what hardware?

well i rendered it at 100 samples a frame and it took a little more than a minute per frame so i left my computer on overnight
i used the CPU (i7) to render this clip.

the cloud itself is a mesh with a moving cloud displacement and shaded with a volumetric shader.
inside the cloud is a second smaller cloud with a emission shader.

here is the blend file, its really simple but if you need some more help, we can have a chat.