here is my Games Launcher for 24 projects I’ve done in UPBGE 0.3.
It’s a mix of different 2d and 3d Games, Simulations, templates and demos I found useful.
Full UPBGE 0.3 is bundled and the Launcher can start the files in blenderplayer or in Editor.
Included Projects:
Adventurer
Alouette_II_Venice
Alouette_II_Xmas
Ball_joy_vWorld
CloudGame
Cuboid_Rotation_Game
FPS_Constraint19
GhostMaze
GravitationGame
Gyro_and_Heli_in_Drone-City
JumpStick
Kayak_Physics_Game
Kran
LaserReflect
Marble_and_Ball
Overtone-Synthesizer
PingPong
Rubik3
SailBoat_Physics_Game
SpringyBall
SuperGuepard
SuperGuepard_Venice
TunnelRacer
VolleyBallField
(Each project is set to open Fullscreen at 1920x1080. To change that open in Editor and save)
The Launcher itself is made with Godot 4 (Project source files also included)
Tested on my pc where I installed linux mint. Everything works fine, I have not encountered any problems!
I was wondering, why did not you create the launcher directly with upbge?
Hey, thanks for the feedback!! Really glad that it works because I was unsure.
Still don’t know how it would behave if there are 2 graphic cards and if UPBGE would choose with the better one by itself etc. but this is more of a project collection than a “Game release”.
I thought of using UPBGE for it but decided for Godot because:
I wanted to become better in Godot
I knew Godot has good GUI-elements
I can easiliy export to nice tidied-up executable for different platforms
GUI in UPBGE is quite hard to do. Even if using BGUI or similar.