Mutant human game model

This is an enemy from a game I am making.
I am a little worried about proportions, and the material, so I am posting here.

tri count: 3974

Some back story: this is a human mutant in a post apocalyptic world, so there isn’t much to eat, I tried to show this in his lack of fat, he also doesn’t heal as fast as humans, so he has cuts bruises etc.

I was going for a realistic but slightly cartoony look

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ECHO! echo echo echo…

in other words, bump.

Looks nice, Existence kicks butt! I don’t think I like the texture much though… It just doesn’t quit fit. maybe try a skin texture with shreds of clothes and burn marks all over?

hey this is cool :smiley: have you tried erasing some parts on his uv mesh??? i mean creating an alpha part so we can see through him… that way he will look like hollow man :yes:

I like this pose but it seems a little soft to me? Were you focused on her eyes? I dont know if its just me, but it just looks like the tip of her nose is sharp?

He has his nose, ears, all fingers but no genitals??

That’s no mutant human. It’s a castrated mutant human.

You have to much tris. 3900 is way to much. Maybe 1500 tris for that kind of model.
Use the retopo tool and bake everything again.

Yeah give him some balls…kidding. Looks great, especially the face. You should remove faces from the chest arms and legs. A wireframe would be nice. He reminds me of a mummy, I have never understood why zombies are so popular. Mummies are much cooler. :stuck_out_tongue: