I have a character rig with several actions saved in the scene. But when I go to apply an action to the rig, only 1 of the 3 actions will actually apply. The others do nothing. They don’t populate the dopesheet with keyframes. Nothing happens. They USED to work, but now they don’t. I don’t know what could have happened in between to cause this. The weird thing is that the action that DOES work, was made at the same time as the others using the same rig!
I have done some very minor fiddling with the rig, making me believe I could have broken something, but if something was broken, wouldn’t it have killed all the actions, not just a few? All the actions are using the same controls. I’ve always been under the assumption that actions are just keyframe data associated with a bone name. Is there more to it than that?
It’s probably worth noting that several versions of blender have been released during the life of this rig. I sincerely hope it wasn’t broken by opening it up in version 2.62. Blender doesn’t kill people’s work with every new upgrade does it?
Here is the blend file. You will see several actions in the action editor (the 2 foot roll actions are being driven by foot controls). Only the idle action works. The other two do nothing. Is there any way to debug this scene to find out what is going on? I’m using an official build of 2.62.
Thanks for the help everyone! I really hope I don’t have to redo my animation…
rig_test.blend.zip (520 KB)