Hi,
I’ve been working on my animation reel. Here is my latest animation. I’ll use this thread to notify of updates, and hopefully to eventually say that I’ve found a job!
Please leave your constructive feedback either here or on my Vimeo page.
Thank you
IMO, the rock example currently has quite a few issues still:
around frames 120-150: the looking around action needs more polish (perhaps some overlap or continuation of movement, as he currently reaches a pose and stops dead)
around frame 429: the pulling of the sword looks completely unnatural, especially the way that his arms seem almost twisted together in some strange hold above his head. I don’t really like the staging here much either…
when he finally breaks the sword, it looks a bit too effortless (he didn’t seem to use much effort)
Nice like the idea.
Got a little crit though. When the sword is halfway out, I think he should fall back or somthing. It doesent seem right as he is leaned forward the whole time. It makes the animation a bit unnatural. Also you must keep in mind how his balance is when holding and breaking the sword.
RedJay:
Thank you RedJay, Yes I probably should model a decent stone
As for the ending, I’m not sure where to stop it. The whole thing was done straight-ahead, and it could go on indefinitely.
Aligorith:
They are all good points Aligorith, and some of them agree with what others have told me. I’ll take it on board. Thanks!
I think it could use some polishing but otherwise it’s quite good.
I have one big crit though:
The head seems to look weird and stiff through the entire animation,
like its not really connected to the body. You should use the neck
bone a little more. I would also tweak the facial animation a bit,
try to keep him in character. The different expressions you do,
seem to fit different characters.
Lasphere:
In an earlier version I did attempt just that. I had him stumbling back, but it was looking a bit too extreme in the context (probably due to my animation skills). It’s a good suggestion. I think I would have persisted with it if I was better Thanks!
TobiasDN:
Watching it again I see what you mean about the head. I know there are a lot of glitches crying for a few more passes. It’s good to know which ones stand out the most through another person’s eyes. Thanks for the crit!