I was animating a walk cycle and had it finished. I was about to save it as an fbx to import into unity. I was cleaning up old actions or actions that were created by accident.
I clicked on a camera action that I had created by accident, and my walk animation appeared at the location and rotation of the camera. I didn’t think much of it, thinking my walk animation would snap back into its correct location. I deleted the camera action, and saved my file and closed blender.
When I opened blender again my animation was still intact, but the location & rotation were still messed up.
Does anyone know how to get my entire animation back @ 0,0,0 without screwing it up. It obviously possible since it move, animation intact, to begin with.
In the image above you can see everything moved about 5 units up and about 11 units forward & rotated.