Texture finished:
Using the same armature…
Working…
Update:
Nice stuff ! =]
Ah I see you use unity.
I do admire your ideas! But the characters look kind of weird and dull! Maybe you need devote more efforts to do this part!
Ah I see you use unity.
Yes, Unity is very good !!!
But the characters look kind of weird and dull! Maybe you need devote more efforts to do this part!
Well, weird is a question of perspective. If you tell it based on the last post, is a work in progress, but if you tell it with base in another images, so this is my style
I do admire your ideas! But the characters look kind of weird and dull! Maybe you need devote more efforts to do this part!
That’s your opinion! Maybe you should say why his characters are “weird and dull”! Maybe you should think before hitting reply! Maybe you should consider that he is working hard on this project! Maybe you should post some of your superior work!
Notice the cunning use of exclamation points after every sentence, as in Schwaberry’s example.
Let me guess Schwaberry, you are a teenager. That explains it…
Working on textures…
Very very good. I like this. Looks like a lot of fun
working on this stuff. Keep up the good work.
Thanks JDA !
Finished, maybe I’ll give more details to hair…
Generally, the eyes on a face fall at about the middle of the distance from top to bottom of the overall head. Unless you are intentionally stylizing your figure, I think lowering the eye placement and proportionally adjusting the other features would bring the face much closer to the original artwork sample. There is lots of room for variation in a face and yet some proportions are so universal that artists adhere to them almost slavishly. Lowering the facial features follows the natural growth of human faces producing a younger face and more attractive females according to some psychological studies.
Your overall work is very impressive. I personally love the low-poly, ‘details-are-in-the-textures’ look. Too much detail can buy you a ticket to the uncanny valley;
Thanks for comment bobg.
Another work:
Another model…
And elapsed time