personal artwork snapshot, to practice deeper about blender in character creation. keep practicing and hope to learn more things. criticism and suggestions are welcome
for more render you can check on my artstation :
I featured you on BlenderNation, have a great weekend!
She’s a pretty effectively modeled and textured toon character. I think her iris texture turned out particularly nice. For criticism, I will say the one area that’s not quite up to par with the rest of the model is the hair particles. Shader looks pretty good, and the hair isn’t bad by any means - I think maybe the strands are just a little too thick, maybe slightly too sparse, and not quite smooth.
Trying to wrangle those hair curves(?)/splines(?) into the right shape is a huge pain though, and I’ve seen lots of people do worse.