I’m blending my cat (in a good way!), but as an engineer with no traditional artistic capabilities whatsoever I would appreciate the input of you talented blender artists. I’m fine with the technical aspects of Blender, but in terms of making things look realistic I’m a bit of a newbie.
Eventually I will add fur, subsurface scattering, textures etc (possibly a body too) but first comes the head model:
It is currently a bit lumpy and there is something wrong with the mouth (too wide?), as I modelled this edge by edge using reference images. I now plan to use this as a starting point for dynamic topology sculpting to do the details and cleanup, then I’ll retopologize the mesh again.
Any suggestions on this so far?