My character mesh rips when I animate it with Blender

Hi! I created a character with Luma Ai and used Game Rig Tools in Blender to create an Unreal engine 4 skeleton mesh. I can use it as a character, but the mesh rips when it moves. I didn’t have this problem with a mixamo skeleton, but I can’t use that as a character.

Here you can see both meshes in a test level, the dancers have the mixamo skeleton.

Did you check if there is any problem with Weight Painting

I have no idea how to check that, I never weightpainted to be honest. What should I look at?

Weight Painting can reallocate invalid vertex groups.

Thanks for your help, that looks promising! I will test it later today when I have the time.

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