I’m working on my first 3d head (sculpting with dynotopo), I’m intending to do something similar to an old Greek sculptures.
The problem is, its still very… unnatural. Would be nice if someone could give me some tips what should I change to make it more realistic.
I marked in green where I think it needs more definition. one thing that seems off is the ratio of upper to lower lip. usually the upper lip protrudes out past the lower one.
I would put the hand in fire that the distances are not being kept. Distance from mouth to chin, from eyes to ear. Proportions are wrong.
There is a “realistic face” thread in blender tests where you can download in the last page I think one file with a scanned face of a guy. Import that head in your blend and compare the proportions to fix them.
he needs more fullness in the area just over his upper lips. and the middle bit you could actually pull out a bit in the middle and drape it slightly over the lower one. the corners of the mouth should rest in a slight dimple.