Always listen to feedback you agree with mate.
If you find that your feedback will destroy what you had in mind, then don’t follow it. Try it out and see what happens, but if it really doesn’t sit right then…
Right now MagicGlow is teaching you how to make a visually pleasing photo.
The point of high-contrast areas is to get the viewer’s attention, as the human eye will always look at the brightest looking areas first. That’s why in visually pleasing images, the story is often in a bright area.
That said, it’s also good to have a break room in your image. So as beautiful as everything is, the picture should actually have some parts to it that are meant to not capture attention at all. This way the story sticks out, and the viewer’s eye isn’t overwhelmed.
Very good advice from the other dude, but that kind of stuff is really hard to pull off if you’re still in learning for blender.
Heh, as for contrast in your image, sometimes the 3D rendering engine just can’t properly absorb in light. (Granted there are a few sweet plugins for that, I can’t think of any so google them).
In this case, it becomes a matter of compositing your image properly -o-
I hate to bombard you with information, but watch this beautiful video by the AgenZasBrothers before they disbanded.
This video will introduce you to compositing, which is basically adding node groups to a render result. Think of it as a free, better Photoshop that can work with your 3D world.
The reason I bring it up is to solve your contrast issue. As well, because I think this video in particular will actually inspire you.