Ok this is my first model that isn’t a gingerbread man tutorial, woohoo!
OMG this thing took 3 hours to render! ACK! What am I doing wrong?
Here’s the (big) wireframe:
It is all quads. However, it was quite difficult and time-consuming to do it that way. Is there an easier way to make something all quads while keeping the polys down, or am I doing this correctly? I’m pretty much placing one vertex at a time and connecting them wherever two or more faceloops collide. It’s like a puzzle trying to get all the edgeloops to meld using only quads.
For example, the wheel wells were especially difficult. First the outside, then the insides as well. (I made it a completely closed mesh.) Which is kinda sad, since half the work I put into this model (the wheel wells) you can’t even see, LOL.
The wheels were very easy, and the mesh is over at http://www.elysiun.com/forum/viewtopic.php?t=28870
I’m not sure what kind of car it is yet. I need to learn texturing now so it can have windows and lights…