I’ve been trying to make my own human figure in Blender. But being a newbie I am, I’ve had hellish time. After going through numerous tutorials, I went ahead with a head design.
It was to be a low-poly head. In fact, the whole figure was supposed to be low-poly but as I worked on the head, I started to see it was becoming not so low-poly.
So far it looks nice, but the nose still looks sharp. You might want to make an edge loop or two to smooth it out. The eyes also look a bit far apart, but it might be the angle I’m seeing the model at. The eyes should be about one eye width apart.
You are doing good. I have just started my first character and will start doing face too. It is really hard with all those edge loops that define a face. Keep doing what you are doing and you will make a really nice head soon
You have already grasped the basics so just keep doing what you are doing Looks like you followed a tutorial I looked at long time ago where the person start with vertices and lines and then fill with faces. Maybe a good way of doing it. Will check it again
Below is as far as I went before I stopped. I ended up having a fair amount of triangles but managed to get them where it would be hidden under hair mesh.