My first character in Blender

Hello, people.

I’ve been trying to make my own human figure in Blender. But being a newbie I am, I’ve had hellish time. After going through numerous tutorials, I went ahead with a head design.


It was to be a low-poly head. In fact, the whole figure was supposed to be low-poly but as I worked on the head, I started to see it was becoming not so low-poly.




I think I should just go ahead and see how it turns out although I may try another blender file and see if I could get the poly count lower.

Try not to have the edge loops getting too close together or you’ll get a hard edge created



Info about head topology

Thanks. I have much to learn. I will restart.

I started over and so far it’s alright. ( I think )

I am just keeping two rules in my mind. No triangles and try to have close even squares.




So far it looks nice, but the nose still looks sharp. You might want to make an edge loop or two to smooth it out. The eyes also look a bit far apart, but it might be the angle I’m seeing the model at. The eyes should be about one eye width apart.

You are doing good. I have just started my first character and will start doing face too. It is really hard with all those edge loops that define a face. Keep doing what you are doing and you will make a really nice head soon :slight_smile:

You have already grasped the basics so just keep doing what you are doing :slight_smile: Looks like you followed a tutorial I looked at long time ago where the person start with vertices and lines and then fill with faces. Maybe a good way of doing it. Will check it again

Below is as far as I went before I stopped. I ended up having a fair amount of triangles but managed to get them where it would be hidden under hair mesh.






If you are going to box model a head and eventually a body have a look at CG Cookie for Blenderella by Angela Guenette.

Really well worth it.

Shaun

you have an n-gon here ( face with more than 4 edges ), which, along with triangles, you should avoid when making an organic model.