Okay, this is the first face I have ever made, and I did it using TorQ’s method. I have only done the face, and not the head, so does anyone know of any tuts on making the back of the head?Also, if you look at the chin, there are some ‘rips’, how do I fix those? So anyway, here is the render and wireframe
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Yoshi_Rider, I think I know what’s the problem with that chin, why you get that “rip”.
Ok, select all the vertices making up that chin and zoom in on them. I think the reason you have those rips is because those chin vertices are overlapping each other I think.
I’ve added a picture here to show you what I mean:
See how you get those ripping effects?
I’m not sure if I’m right, just guessing by the looks of that chin
One way to build the whole head (with reference images), is to:
1: start in side view
2: Add a plane
3: In edit mode, delete two vertices
4: Select a vert, extrude and line it up with your reference image. Rinse and repeat until you’ve completely outlined your image, make sure you don’t add too many verts.
5:In front view, select an edge or edges and extrude them so they follow your front reference image.
This is probably more suited to a new model, however you could complete yours with this method. One way to do that, is to add a a sphere that approximates the size of the head and use that for reference. The back of the head is, basically, spherical You can then extrude in the manner described above.