PS. I know this post might be in the wrong place, but as the header says that is the place “Post any tests and experiments with Blender”, I feel that it suits it better than the WIP section or any other.
I would not normally sculpt a ‘hard surface’ model like this, seems like more work, though it is not looking too bad. Don’t be scared to be quiet drastic with your sculpting at the start, and gradually refine it from there. Keep it up, curious on the progress
Thanks for your comment @facingbook, I wouldn’t either but as mentioned I decided to challange myself with something I have never done before.
The whole idea is to get the general shape (not as detailed as many sculpts I’ve seen) then do a retopo and finish it off with the standard mesh adjustments and detailing as normal hard surface uses. I’m kinda slowly incorporating sculpting into my bag of tricks.
Of course, I might get hooked into sculpting and decide later on to do it entirely this way, who knows…let’s see where this takes me.
Anywho, so far it’s been fun