I’ve made a handful of heads in blender.
But all of them where done with the help of tutorials.
Videos, Step-by-Step Tutorials and so on and so forth.
Now i thought it is time to test what I’ve learned so far. So i grabbed a reference pic and started to model the head.
This is the result so far.
Certain parts a still missing, like the ears and the eyes and of course the rest of the body.
Pretty neat…
anatomically speaking, you should do something about those lips, tho…too thin imho… plus have the upper lip dip down in the middle
also enlarge the eyes a tad, and remember, the distance between the eyes is approximately equal to the width of one eye
another good idea would be to render orthogonal or at least place camera far and have a high zoom (lens) value…i feel the default gives too much perspective distortion…
Your topology appears to be correct but the proportions need to be tweaked in certain areas.
If you are going to correctness in terms of proportion the ends of the mouth should line up with the center of the eye–that should fix what fieldgunner was talking about (eyes are one eye width apart). The eyes feel like they are sitting high on the head as well. If I remember correctly eyes are in the middle of the head. The chin is HUGE and flat. Bring the tips of the corner of the chin towards the back to round it out and squeeze them towards the center. His nose feels a little stubby to me especially for the size of his nostrils. And as fieldgunner mentioned, the lips need some size and depth.
The eyes look a bit odd. Try putting in a sphere about the size and placement of the eyeballs and then adjust the eyelids. Other than that, pretty good.
Thank you very much for you critism.
I am already working on the eyes and the nose.
But i don’t think they are to high, because i was using a reference pic. and they fit into the image.
“The chin is HUGE […]” – Thats right ;). I want it that way, maybe a bit to huge, thou. I am going to shrink it a bit and trying to give it more depth.
The guy on the reference picture got some really small lips, so i am not goint to change these to much, a abit more depth only.
Character tramps standard proportions. Proportions just give you something to work off especially when you are learning. If your chararcter has a big nose, or small forehead, receding jaw etc don’t change it to just for the sake of modeling something to proportions. Your reference that you are working from has small lips and so you model should reflect that if you look at enough front profile photos of people you will realise just how much variation the can be in a face.
if you need confirmation of what am saying take a look at Andrew Loomis Head drawing book, he states what the standard proportions of a face are but than has several other plates with variations you can come up with just be varying these same proportions.