I’m new to blender and I just did my first retopology.
I tried to retopo onto a sculpt that I made, to animate the face later.
I clearly think that my retopo isn’t that good, it doesn’t look consistant and regular.
Do anyone have advices or can tell me things I messed up in my retopo ?
I join the retopo on the topic
Thank you for your answer. I’ll try to dissolve some edge loops but I don’t really understand how many polygons I really need in some areas.
I’ll do it and post here the result
Yeah, that’ll work great for animation I would recommend not using a subdiv modifier on it, if you are, and just shading smooth instead. You have plenty and to spare polygons for animation