So, i started out on Blender a year ago, but only ever modelled cubes and stuff. I then decided to make a sculpt, and went for this alien thing, sticking out of a machine. I intend to animate it, so followed some tutorials on modelling properly. I box-modeled this creature, and bumped up the polygons, so i could sculpt it. But then these faces on the neck, got alle weird-looking. I tried recalculating the normals, but can’t get them to dissapear. Please help!
I put a picture of the model rendered, and one unrendered, and as i said, recalculating doesn’t work.