my gun mesh dissapears in the game engine, but the arms mesh doesnt?

I have a pair of arms holding a gun, both parented to the same armature, i put the camera in between the arms to in camera view you can see the hands and the gun on the bottom left corner, but when i test my game the gun dissapears, if I zoom out/back while in camera view, the gun is there but then the perspective on everything’s screwed up. anybody have suggestions?

screenshots plz of relavent information

RagingChaos66:

Change the minimum camera clipping parameters to a smaller number (edit buttons -> clipping tab).

~~Stu_Flowers

i’d suggest combining the arms and gun into one mesh, but remember to keep a spare set of arms around for later use. I don’t know what the problem is exactly but … eh this might fix it.

i cant get screenshots at the moment (print scrn button doesnt work sometimes) but yeah combing it into one mesh works, and the minimum clipping distance is already at the lowest possible

If you want an alternative solution, I would move the object center closer to the camera’s view(you know, the outer dotted line thing). At least, I think that should work too.