So, I added hdri to my scene, but it becomes solid in the ‘rendered’. I’m not in orthographic mode, I use environment texture in the shader editor and ‘transparent’ option isn’t marked. Please, help me with solving this issue.
Is there any volume fog in this scene that could be hiding the background?
What does the world material look like?
You are using UV coordinates. For a world, you should use generated.
Thank you! It helps!
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