Alright, I know the picture has some problems around the nose, but that’s not the poitn. What I’m currently working on is a workflow for box/subdivision modelling a face/head. Honestly, I can’t stand poly modelling. Though box/sculpting are perfect for me : ). Anyway, The workflow is pretty straight forward:
- Create cube
- Apply Subdivision (So you get a spherical cube)
- Cut sphere apply mirror
- Extrude back 2 polys, shape back of head, makesure neck is cylindrical, squish bottom of neck polies so they’re flat
- Starting cutting in a few edgeloops for eyes and mouth
- Cut in the circular edgeloops
- “Smooth” out the model, (Not by using the function but manually moving verts)
- Extrude holes (Eyes, Mouth, Nose holes)
- Apply mirror, apply subdiv
I just want to know what I could do to improve topology, Here’s what I got (I had no reference, was just a spontaneous “Imma subdivide model a head”). Ps: If anyone has any suggestions so I can fix the topology, please say.