Hi, as it is very popular these days
to play around with the new particle system i did my own
testings and this is the result. It is very easy to handle hair,
although sometimes my old PC is too slow for it.
I’m planning to do a tutorial only for hair creation.
thats quite easy i placed a Empty in the middle of the particles and applied
a spherical field to it. Then i just varied the “force strength” and keyframed it to achieve
the standup effect.
Remember to use the SVN-Version of Blender, otherwise you will
only see the emitter-mesh.
The first file contains a compositing-setting, but it’s not activated, so
you can forget it.
If you than open the file you will have to make sure that “softbody” is activated for the particle-system, what is probably not the case, as the “blendcache”-files are missing. After that press ALT-A in the 3D-Window so that the Softbody Cache will be generated, this may take some time.
Here is a screen to show you where to activate it.
Thats it. All material settings are contained, as for the testings they only consist of
procedurals.