thanks for reply I looked it up and fixed head it was just a bug I guess.I repositioned the head but the tail is so confusing cuz every bone and rig there is miss positioned and rotated.Does anybody know how to reset spesific bones rotation and position?
I did it manually and it doesnt solve either its reset position is broken too.I have to do it manually and find correct position and rotation for necessary bones.
as you can see on the image beside from the selected tail bone others are perfectly aligned(I guess in the image it seems correct the mesh is aligned with the orange circle) but I cant align the selected one,anybody knows how?
in pose mode press A to select all (all the bones) and use the rest all option as in the picture below (position, rotation, scale). you can see the indivudual reset options underneath in the menu with the shortcuts i told before
and then keyframe there. even if it changes when you go in pose position you can use the option i told you before (screenshot below… that will rest your bones to rest pose in pose position mode) and keyframe that. without moving the timeline (or existing keyframes will be evaluated and the pose changes again):
but again can you share a screenshot of your dopesheet? while in pose mode and all bones selected so we can see where do you have any keyframes already. cause if you keyframe in different position you sill have more weird behavior