Hi.
- Rubik Snake ™.
This model is not for sale. It is the first model that I made with Blender. It consists of 24 manifold meshes of 78 quads each, and 24 bones.
Animations with the development of some of the figures.
Hi.
This model is not for sale. It is the first model that I made with Blender. It consists of 24 manifold meshes of 78 quads each, and 24 bones.
Animations with the development of some of the figures.
Hi.
Model with 2 manifold meshes and 21,912 quads (100%). No intersecting faces or distorted. Render Blender Internal.
Hi.
Each shoe is a manifold mesh of 1,570 quads. The dancing shoe has 1,220 quads and also manifold. There is a separate version of the shoe and another attached to the leg. Textures created with Gimp. Blender internal render.
Hi.
It has 3 manifold meshes for 3 panels and other 6 for the axes of the hinges. In total it has 13,527 quads (100%). No faces distorted or intersected. It has a armature with 3 bones. The textures are “watashi”, drawn by hand with Mypaint. Render Blender Internal.
Hi.
Sorry, I had not realized that the images do not come in the post # 16 “- Segovia The typical costume.” el jubón ". I can not edit this post so that I add it here.
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Hi.
Set consisting of the bucket with your foot, (with 2 versions: everything together and separately), 3 different types of glasses, (single, carved and classical), the champagne into the glasses, and the bottle, including the cork with a bone to scale the end of the cork.
All meshes are manifold, quads 100% (from 864 to 2,431 quads) without intersecting or distorted faces. Render Blender Internal.
Hi.
Manifold mesh with 26,684 quads (100%). No faces intersected or distorted. Original textures created with Gimp. Render Blender Internal.
Hi.
Model of 5 manifold meshes with 7,030 quads in total (100%). Without intersecting or distorted faces. Original textures created with Gimp. Armature that simulate the operation of the grinder. Render Blender Internal.
Hi.
Manifold mesh with 1,968 quads (100%). No faces intersected or distorted. Texture create with Gimp. Render Blender Internal.
Hi.
Hi.
Are two objects: the box and the bear. The box has two meshes with 2,396 quads and the bear has 7 meshes with 5,229 quads. All meshes are manifold, 100% quads. Without intersecting or distorted faces. Armature with 7 bones. Original extures, the playroom bottom of the box is a render with Freestyle, the textures of the box and the bear made Gimp and Inkscape. Render Blender Internal.
Hi.
Rose model with procedural texture to the petals. You can change the color of them easily. Transparency is also controlled by a texture to simulate the serrated edge of the leaves.
It is a single manifold mesh with 1,588 quads (100%) Without intersecting and distorted faces. No poles of more than 5 edges. Armature 22 bones. Render Blender Internal.
I had that kind of toy when I was a kid. I think I still could remember how to create a sphere with it. It was a lot of fun ![]()
Hi.
I’m sorry it took to answer. I still have it. With version I did in Blender can be made every possible figures. I also made a simple version with javascript for my web, snake and binary puzzle.
Take this opportunity to put more images of rose with different textures and poses. Also an animation. Finally it has 1,732 quads and 44 bones.
Hi.
The antennarius is a genus of fish that are characterized by the mobile spine using a fishing rod and moving walk along the bottom of coral reefs.
Manifold mesh with 4,944 quads (100%). Without intersecting or distorted faces. No poles of more than 5 edges. UVmap without overlapping. Textures created with Gimp. Render Blender Internal. Rig in progress.
Hi.
Antennarius animation test.
Hi.
Longitudinal section of a nautilus shell. Model ready to print. A manifold mesh with 12,660 quads (100%). No faces intersected or distorted. Blender Render Internal.