My models

Hi.

Open this thread to include it all models I made, some were already published elsewhere. All the meshes are manifold 100% quads and are reviewed with the addon 3D print toolbox by Campbell Barton. Some models have rig. The textures are original, created with Gimp or Inkscape, or photos. The render with Blender Internal. Find more pictures and information on the pages of my signature.

  • Photo album.

The album is an object made up of several manifold meshes, one for the cover and one for each specification sheets, with 6,688 quads in total. No intersecting faces, or distorted. The text of the cover and the spine are separate objects. The armature consists of 80 bones, but only 22 are animatable. The materials are simple, has an image to the bump map. Render BI.




Animation test. Render viewport.

Hi.

  • Fire extinguisher home.

The model consists of three manifold meshes. Washer, screw union of the 2 handles and extinguishing itself, quads total 4,506 (100%). No intersecting faces, or distorted.

It has an armor of 17 bones, of which 4 are animatable. For tube I created a chain of bones IK, to facilitate movement.

The golden material has a procedural texture and uses 3 images created with Gimp: for graduate wheel, tube and custom label. Render BI.




Hi.

  • Diamond engagement rig, box included.

Part of the project “Engaged couple” published in works in progress. The ring is a mesh with 1,708 quads and the box has 398 quads. The two meshes are manifold 100% quads. No intersected faces or distorted. Render Blender Internal.




Hi.

  • Shogi: Japanese traditional game.

Japanese traditional game like chess but more complex. The pieces are an object with 40 manifold mesh and 4,320 quads. Each piece has a bone. The board is another object of 5,878 quads. The texture of the pieces is procedural and a image created with Inkscape for kanji. Wood is a photo. Render with Blender Internal.




Hi.

  • Open high-heeled shoe with ankle loop.

Another model of “Engaged couple” collection. Each shoe is a manifold mesh, 912 quads. (100%) without intersecting faces, distorted or more than 45 degrees. It has 13 bones armor, 6 for each shoe and an overall control. Tri-fold to all typical movements of the foot and includes a bone to place the loop. It can be easily attached to the model. Uses 4 materials, procedural textures 2 and 2 images created with Gimp. The render with Blender Internal. The images are part of an animation downstairs.




Nice models! Maybe this thread would be better in the Sketchbooks category instead of finished projects.

Hi.

Thank you for the comment. Sorry, I thought it was the right place for this thread, if not put it where appropriate. I take to post another model.

  • Binary Puzzle.

Each piece represents a number from 1 to 15 in binary and the hole represents the 0 (the white and blue is 0 is 1). The colors of the adjacent pieces must match. The pieces can not be rotated.

In this release have to move the pieces to slide them into the frame, as in the classic puzzle “15”, Which makes it more interesting but limits potential solutions. On a personal website: http://tecnawebs.es/puzzle64.html no one made with javascript, the original version and some solutions.

Are two objects: the board with 794 quads and pieces with 948 each. Ready to print. Each piece has a bone. The render with Blender Internal.




Animation of moves needed to solve the puzzle with one of the possible solutions.

Hi.

  • Set of earrings and diamond necklace with box included.

There are 3 objects: The box with 2 meshes and 380 quads in total, the necklace is a mesh of 3,696 quads, and earrings, 2 meshes with 788 quads each earring. All meshes are manifold 100% quads. No intersecting faces, or distorted. It has 7 materials and 9 textures, including 5 images. The render with Blender Internal.




Hi.

  • Toy robot arm.

It is one object consisting of 35 manifold meshes, for each of the parts: pistons, screws, clips … A total of 19,504 quads. The materials are simple, only uses two images to the plate mark.

It has an armor of 38 bones, 12 of them are animatable. The suction cups can be scaled to fit the object holding. The render with Blender Internal.




And a small animation.

Hi.

  • Glass shoes.

Model of collection “engaged couple” formed by 2 manifold meshes with 922 quads each. Without intersecting faces or distorted. It has a simple rig which allows all movements of the foot and attach it to the model easily. 5 materials without texture or procedural texture are used. The images are part of an animation. The render Blender Internal.




Hi.

  • Segovia typical costume. Embroidered Shirt.

Manifold mesh with 3,860 quads (100%). No distorted or intersected faces. Textures created with Inkscape. Render Blender Internal.




Hi.

  • Round table gold metal and glass.

Manifold mesh with 3,456 quads (100%), made from mesh engagement ring. Without intersecting faces or distorted. Uses 3 materials, and 4 textures, 1 texture image and 3 procedural. Render Blender Internal.




Hi.

  • Segovia typical costume. The “manteo”.

The “manteo” is the top of the layers that form the skirt. The red cloth is the one used in the celebrations. Bring lace ornaments and velvet ribbons.

It is a manifold mesh of 6,912 quads (100%). Without intersecting faces or distorted.Textures created with Inkscape. Render Blender Internal.




Hi.

  • Skeleton arm.

Luzytah, the model and rig of a female skeleton project. There are 2 versions of the arm. One with every bone in an object, and full scale without intersecting or distorted faces, so that you can print. And another animatable, with all the bones in the same object. All meshes are manifold 100% quads. The rig has 47 bones, 31 are animatable, and reproduce the movement of the arm bones in a very real way. The texture is procedural. The render with Blender Internal.




A test animations.

Hi.

  • Leather sofa set.

Chair and 3 seat sofa to complete the model loveseat sofa the wedding hall. Each piece is an object with a single mesh manifold 100% quads: the chair has 3,048, the sofa has 3,232 and 7,612 the 3 seat sofa. They have no intersecting or distorted faces. They have changed a mesh and textures from the original 2 seater model. The render with Blender Internal.




Hi.

-Segovia typical costume. The “jubón”

The “jubón” going up shirt. It may or may not have sleeves. It is of black velvet.

I have made several versions of this model, with and without built-sleeved and sleeveless shirt. All are manifold meshes 100% quads without intersecting or distorted faces. They range from 2.828 quads vest, to 4,956 quads complete with sleeves and shirt. Textures are the same as those of the skirt, made with Inkscape. The render with Blender Internal.

PD: We are preparing a mechanism for moving the skirt.

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some interesting models …I like the puzzle, although that’s 'cos I had to make one (steel) in my younger days[hacksaws/file and honing table], first time I knew how small 2 tenths of a thou was :wink: wont say how many I messed up rofl

think you need to spend more time on materials …your modelling skills look good but everything is a bit “cartoony”

keep it up only practise makes perfick

Hi.

Thank you for the comment. Most models have made belong to the collection of toys or are part of the “engaged couple” which includes an animation and non-photo realistic style. So the internal render are made with Blender.

My specialty is the topology and the rig, all models are prepared to animate and have a correct topology, are 100% quads, have an adequate flow of loops and meet most checkpoints addon print 3D toolbox. The textures are originals created by me with Gimp and Inkscape. My goal is to sell quality models and rig and the buyer can give your personal touch in textures.

I take this opportunity to take another model.

  • Spirograph

Simple model with which you can draw different shapes. Consists of 3 objects with 1,972 quads in total. The armature has 6 bones. It can be attached to the skeleton arm and the robot arm.




Hi.

  • Test rig for animation skirts.

Rig animation created for any skirt, very easy to animate.




Hi.

  • Embroidery fan hand.

Model of project “Engaged couple” formed by 20 mesh manifold with 5,372 quads (100%). No faces intersected or distorted. Armature with 35 bones. It has 5 materials and 7 textures. The image of the embroidery was done with Mypaint. Render Blender Internal.




Animation test rig.