There’s nothing much remarkable about the image itself, except that it was rendered using my own raytracer. It was a school assignment, and I probably spent about 50~60 hours in total, including programming, modeling and texturing.
Everything was modeled using Blender (exported as .obj), textured in Photoshop, and scene description written in Lua (to place objects, materials, and lights).
The raytracer supports texturing (as you can plainly see), ambient occlusion, phong shading, octrees (for speed optimization), etc. Took 20 minutes to render this image on an AMD 64 3000+ so it’s definitely not fast.