Soo I’ve been watching tutorials like mad for the past few days because i’ve really been wanting to learn how to model for a while now. Everything has been relatively smooth sailing until i hit the rigging part. Every time i tried posing my model, the mesh would warp in really weird ways. originally i had created my own rig but was convinced i’d just messed it up really badly, so i learned how to use rigify. that’s what’s shown in these pics, but i’m getting the EXACT same results with my rig and rigify I’ve been trying to get this working all night
This is just my model, no posing
wonk wonk. what’s happening to her legs?
You know, this might work if i were making a spaghetti girl game.
So what say you? is it a problem with my model? or did i format something improperly in the rigs? I have no idea but i’d really love some help. I’m using 2.65 btw
A couple of questions: Is the Armature modifier the last one in the stack (below the subsurf)? Did you use Rigify’s “Automatic Weights” option? Sometimes you’ll get weird results with that. What I finally had to do was create a rig from scratch (try David Ward’s excellent tutorials on YouTube: http://www.youtube.com/user/ward7299. He really helped me a lot). Once you get a basic rig working, then you can slowly build on that by adding an IK arm, then a leg, etc. I’ve even been able to add a single control for making a fist with all fingers at once, which for me is quite an accomplishment. Rigify is great, but it never did give me a decent rig that I liked. Doing one from scratch is more time consuming, but you’ll be rewarded in the long run with more knowledge about what’s going on.