I started this today, and to my surprise, it looks pretty human (IMHO). Since I’m not experienced in this area, I know there’ll be plenty wrong with it:p. Crits would be great. These are just screenshots, because a real render doesn’t look any different at this point.
EDIT: Any tips on how to turn this into a full head shape would be appreciated. I’m having trouble with that now.
Ok I rounded it a bit… but the thing is if I round it much more than it is, the eyes look like they’re protruding too much, if you know what I mean.
I attempted to make a full head… here it is.
Nice first work. You might want to look up about edge loops for faces, as though you have followed them quite well there are areas with bad poles (a vertex with more than 4 edges joining it).
The face is still too flat, the problem with the eyes protruding is that they are on a flat plane. They shouldn’t be. Have a look in side view, then look at an actual face side on.
For getting proportions, I’d recommend getting some front and side shots of a skull, and looking at one if you can get your hands on one. With the front and side shots, put them in the scene (UV map them onto planes) and compare them to your head.
It’s a good first head, though as always there is room for improvement.
Most of all, have fun with it! Once you have a nice head, have a play with sculpt mode.
looks just like my furst hed modal. actuily its better than mine. do a google serch for hed modaling and find a vidio tutorial. try and modal a face with egde loops. theres a picture of loop modaled hed on one of my treds. add a eyeball, line it up with your refrance imsges and shape the eyelids around it.
Thanks for the help. @IanC: About the eyes being on a flat plane, do you mean the “outer corner” should not be in line with the inner corner? …If that makes sense. @hessiess: I actually did try to do this face with edge loops. I started out with placing vertices and then making faces between them. It worked relatively well, but I ran into some problems with the nose. And do you know which thread it is that you made? It might be of interest to me… I’ll do a search though
EDIT: Oh… that was easier to find than I thought. Looks pretty good… but I’ll comment more on the thread.
@IanC: Ok, thanks:). @bigbad: Yeah, I’ve actually been doing that a bit on the second head model I just started today. I learned quite a bit doing this one, so I decided to start again:eyebrowlift2:.
Here it is (I guess I should change the name of this thread now):
On the model there is a funny dent above the nose. I think its because there are to many edge loops around that aria. Use subdivision surfaces and as few edge loops as possible to get the shape you want. doing it this way makes the mesh easer to controal.
@RogerWickes: Well, I used a couple different ones… @lostbear: That looks like a really accurate tutorial… but at the moment I don’t think I have time to watch so much video:( @hessiess: I am using subsurf. The only reason I have so many polys is because I started out using multires and then I had to apply them to add vertices. Silly me.:o