The normal seems to be working fine in your pic. The normal maps do not displace the surface, they are by nature a 2d solution, they just bend the normals to give the illusion of surface bumps.
I’ve made sure that everything is okay with node tree
I know that the normal map is a 2D picture, it’s working by bringing details from the colors in it
But the problem is that my normal map doesn’t bring any details from the colors
And I’ve been searching for days to solve the problem and there is no any solution
And another thing, I had the same problem when I was working on unreal engine 4 and 5, when I place my materials on any mesh, it becomes 2D plane
The same thing