Well the first thing that come in mind is the fantastic community here at Blender artists since the same question i ask on the autodesk forum(not a single reply) was answered with a real working solution here in less than 2 hours!
I was also stunned that Blender had a tool that my 3ds max paid subscription didn’t have and i found since a few other tools saving me a lot of production time.
So kudos to you guy’s here and i seriously think Blender is the future for 3D software and this is coming from someone with 17 years in the field.
Now on with what really please me about Blender almost to the point of healing my stomach ulcer;
Prior to switching i was crashing so often in 3ds max that i was losing my sanity over it and it was seriously starting to affect my productivity. Since i work in blender i am almost in a state of disbelief because i am not crashing at all with the same kind of work i was doing in max.
In max in recent years they change the way selection work and the code they made for this brought more problem than before, even if you disable the option in preferences you still get erratic selections as ex; dragging a box selection over a bunch of object only grab a few of them and the only way to get them all is to zoom in or out to find the spot where the selection will finally work.
Clicking on object often don’t work and you have again to zoom in or out until it work so your productivity get a solid hit.
In Blender anything i select is simply working like it is suppose to.
Now on UI corruption in max, this is becoming a serious issue since the UI get corrupted and my UI save doesn’t work to restore it anymore so can you imagine all these tedious UI preferences i change over month of work simply vanish after they change UI code . When i open max this morning look what happen ;
As you can see i almost feel like i am in paradise working with the rock solid UI and selection in Blender.
Of course i am missing a few tools i got so used in all these years in max but the stability and amazing tools that Blender offer made the switching a reality now. 4 years ago i did tried to switch but was not able to make it but now Blender have reach a maturity that make the switch possible.
I was also using mudbox and i was having ton of issues importing mesh with errors and also crashing quite a bit(not as much as max but still). In mudbox there was no way to merge 2 meshes and in Blender a bool addons was making this a breeze to do and the mesh was ready to sculpt right after. In max and mudbox there is no way to do this yet.
Regarding the sculpting i cannot say i am happy with current blender sculpting capability, it’s still a better option than mudbox but lacking a good auto retopo feature and dealing with heavy mesh can slow down to a crawl + the brush even with adjustment don’t feel right to me. So i will solved the sculpting issue by buying Zbrush since it is the best solution to many production requirement.
EDIT: i finally bought 3d coat instead since it’s offer me many better tools like: probably one of the best 3d painter out there, great voxel &boolean workflow for hard surface and extremely quick prototyping, best retopo tool money can buy, excellent and very intuitive UV tool and as a bonus 3d connexion space navigator support that can seriously boost your productivity.
So far i am satisfied with Blender and i will be proud to mention it in my game credits and webpage as the tool that make it possible and will also donate to the blender foundation.
Excuse my bad English and the wall of text.
Link to custom Theme ; Equilibrium_Theme ; https://drive.google.com/drive/folders/1xbkjuqYjat_5_H1Tnm-K2FiyBDkcQgxF
2.79 equilibrium.xml (49.7 KB)
2.80 equilibrium.xml (42.2 KB)