My thought so far after switching from 3ds max

Well the first thing that come in mind is the fantastic community here at Blender artists since the same question i ask on the autodesk forum(not a single reply) was answered with a real working solution here in less than 2 hours!

I was also stunned that Blender had a tool that my 3ds max paid subscription didn’t have and i found since a few other tools saving me a lot of production time.

So kudos to you guy’s here and i seriously think Blender is the future for 3D software and this is coming from someone with 17 years in the field.

Now on with what really please me about Blender almost to the point of healing my stomach ulcer;

Prior to switching i was crashing so often in 3ds max that i was losing my sanity over it and it was seriously starting to affect my productivity. Since i work in blender i am almost in a state of disbelief because i am not crashing at all with the same kind of work i was doing in max.

In max in recent years they change the way selection work and the code they made for this brought more problem than before, even if you disable the option in preferences you still get erratic selections as ex; dragging a box selection over a bunch of object only grab a few of them and the only way to get them all is to zoom in or out to find the spot where the selection will finally work.

Clicking on object often don’t work and you have again to zoom in or out until it work so your productivity get a solid hit.

In Blender anything i select is simply working like it is suppose to.

Now on UI corruption in max, this is becoming a serious issue since the UI get corrupted and my UI save doesn’t work to restore it anymore so can you imagine all these tedious UI preferences i change over month of work simply vanish after they change UI code . When i open max this morning look what happen ;

As you can see i almost feel like i am in paradise working with the rock solid UI and selection in Blender.

Of course i am missing a few tools i got so used in all these years in max but the stability and amazing tools that Blender offer made the switching a reality now. 4 years ago i did tried to switch but was not able to make it but now Blender have reach a maturity that make the switch possible.

I was also using mudbox and i was having ton of issues importing mesh with errors and also crashing quite a bit(not as much as max but still). In mudbox there was no way to merge 2 meshes and in Blender a bool addons was making this a breeze to do and the mesh was ready to sculpt right after. In max and mudbox there is no way to do this yet.

Regarding the sculpting i cannot say i am happy with current blender sculpting capability, it’s still a better option than mudbox but lacking a good auto retopo feature and dealing with heavy mesh can slow down to a crawl + the brush even with adjustment don’t feel right to me. So i will solved the sculpting issue by buying Zbrush since it is the best solution to many production requirement.

EDIT: i finally bought 3d coat instead since it’s offer me many better tools like: probably one of the best 3d painter out there, great voxel &boolean workflow for hard surface and extremely quick prototyping, best retopo tool money can buy, excellent and very intuitive UV tool and as a bonus 3d connexion space navigator support that can seriously boost your productivity.

So far i am satisfied with Blender and i will be proud to mention it in my game credits and webpage as the tool that make it possible and will also donate to the blender foundation.

Excuse my bad English and the wall of text.

Link to custom Theme ; Equilibrium_Theme ; https://drive.google.com/drive/folders/1xbkjuqYjat_5_H1Tnm-K2FiyBDkcQgxF

2.79 equilibrium.xml (49.7 KB)

2.80 equilibrium.xml (42.2 KB)

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I know exactly how it feels. I had been a long time 3ds max user, but then I tried blender and completely switched to it. Now I need to use 3ds max at work and it’s crashing all the time (like 20 times a day), I miss tools from blender and I feel so slow in it. The only upside is vray and corona nicely integrated. And sharing with others is easier because it’s an industry standard.

When it get to a point that your productivity is severely impact you have no other choice then to look for another software that will be more stable.

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Welcome to the Blender community :slight_smile:

If you’re just starting out, then I would be sure to get your feet wet in the world of Blender 2.8 sometime soon (before you have too much work done in 2.79). The reason for that is how it will bring significant overhauls and changes to things such as the UI, workflow, the depsgraph, the viewport, and more. 2.8 is still a bit unstable at the moment due to its alpha state, but the core team is accepting crash reports.

The wall of text is interesting to read sometimes :slight_smile:

I was wondering if you Max-ized the blendedr UI somewhat (with what you can do in the preferences)
or did you learn the blender way of doing things when you switched ?
(i had an opportunity of using Blender customised by an ex-Max user and it was a bit confusing for me as a blenderhead who learned 3D with it so I guess the other way round can be hard too)

Jarek D (DJ)

One more great thing about blender is it’s size and portability. Blender has a lot features aside 3d - video editor, image editor, and blender has nice game engine on board. It’s weight is only ~300 mb.

I used to be 3d max user for yers too. When i switched to blender I had lot of frustrations at first, but thank to google and blender community i get used to blender philosophy and now life seems much more easier than it was with 3d max. Tho few features i still missing from max. :slight_smile:

Hi Ace,

Yes i am aware of 2.8 but was in need to start working right away and i was already familiar since 4 years ago i did tried to switch unsuccessfully but this time i am convince it’s the good one!

I already found a convenient way to resume my work with the fantastic addons Bmax that made 3ds max users more at ease with Blender and we are so spoiled by that right click contextual menu.

Exactly what i did, i use the Bmax addons that bring back a lot of features we are so used to in max like align tool, mirror and right click menu, layers management etc.

But i don’t want to turn Blender into max since when 2.8 will be out i will learn it the Blender way. For now i was just looking for a fast way to resume my work.

Just a few minutes after i had install Blender i was able to customize the work space to my artistic taste and i call my theme Equilibrium. If anyone interested in it i will make it available for all.

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Cool theme.
I see you’re using pureref too :slight_smile:

Jarek D(DJ)

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Thank mate and yes PR is a must have since the old windows browser is so obsolete for that kind of work.

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Welcome to the world of Blender, Peter.

I’ve been using 3ds Max from the late 1990s until 2012. My main two reasons to switch to Blender were the absurdly high price of Max and its non-availability for macOS.

In the beginning I missed a number of 3ds Max modifiers I used to work with, but after diving into a lot of Blender video tutorials I started to appreciate it more and more. It’s so versatile, I keep being amazed. Cycles is a great renderer too. And Blender’s development activity is much higher than Autodesk’s relatively few yearly additions to Max (usually the integration of yet another piece of software bought by Autodesk).

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Interesting to read this thread, as I’m doing the exact opposite - learning 3DS Max after getting my feet wet with Blender. I find 3DS more intuitive and stable, but it’s also just in general the industry standard for my field (architecture) and made to integrate well with CAD and BIM programs.

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Max is indeed still a standard in the Arch viz world, but Blender is also gaining popularity in that area, particularly since the Archimesh and Archipack add-ons were integrated into the standard Blender package. More about that can be found at Blender3Darchitect.com, just in case you didn’t already know it.

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I was using 3dsmax from version 6. Switched to blender year ago/ No regrets. I’m super happy with the software. :slight_smile:

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Thank Metin and i do agree that when you first start you are looking for that darn align tool and the right click contextual menu but the Bmax addons alleviate the transition a bit and i don’t intend to use it for very long just to get my work done faster and upon 2.8 i will go the blender way except for right click :wink: !

I also miss the excellent splines in max since no software beat them on this.

There is also solid rumors that Modo is for sale and they think Adobe will be the new owner so that would also mean the death of Modo developement.

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Wait until you work in full production mode and you will quickly see why i abandon the ship!

Many colleagues here in Montreal gaming studio are experiencing the same crash festival as i was.

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Suppressed, painful memories of Max becoming more and more unstable the longer you work with it are returning. :sweat: :slightly_smiling_face:

But I agree: Max has great splines. I particularly miss the 2D spline Boolean options in Blender. But around my transition to Blender I invested in the very affordable MoI 3D, which offers the best spline (NURBS) tools i’ve used so far, as well as some of the best tools for hard-surface modeling, and a very helpful community, like Blender users.

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Thank for the tip about this software but the price is pretty steep but i guess saving on the max subscription make it affordable.

I was thinking of using Inkscape to replace the max splines since i trace a lot of stuff for my game and will import it in Blender.

Regarding max instability i made a thread on 3ds max forum and i got a reply from a staff member at autodesk saying that all i was saying was true about the constant crash and to be honest i was quite surprise about this answer from official Autodesk staff.

In my case i will be buying Zbrush and my tool set are going to be completed since i had a pretty bad experience with Mudbox and lost countless hours fixing mesh for proper import.

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I believe you, if my experience using AutoCAD has been any indiciation. Autodesk software is very good but also very unstable, unfortunately.