OK, here is my very first WIP. Its a pair of sunglasses… the background was thrown together with procedural textures and should not be considered important.
I think I need to work on the angle some because the front looks disproporionate with the back. Also, not I set up bones for the sunglasses so I could open and close them… don’t know much about bones yet, but it works
Without further ado, please send comments, suggestions, and flames
background is not so bad (except for far right wall which is funny)
Glasses looks fine, if you are concerned with apparent disproportion try moving camera away and pump un focal length (Camera standard has 35mm focal length)
I won’t loose time in armatures for a pair of sunglasses, you would most probably learn how to fake reflections on the lenses (if you don’t know already how to do it!)
Yeah Theeth’s suggestion worked great. The joint at the rim came out really good IMHO (in first pic) but I didn’t spend as much time on the other end… if you look closely (second pic) you can tell that you could poke someone’s eye out with it
I am definately considering envmapping the glasses, just one step at a time also I actually have the glasses bent a bit, but it doesn’t show, probably because there are no reflections
Thanks for the suggestions S68. I will definately play with the camera settings… Right now I think I had actually widened the cameras angle and that might be part of the reason for the distortion. I kind of scrunched everything up in a box to frame the glasses really quickly
Oh yeah, I noticed that about the side wall too… very very wierd I don’t know how I did that hehehe