Studio/Client: Character, Fantasy
Software: Blender
Tasks:
Modelling
Sculpting
Surfacing
Rendering
When: October 2018
Comment:
Personal project semi-realistic character study based on lovely design by Terin Kim. Modelling, sculpting, hair grooming, shading and rendering done in Blender, texture painting and final images compositing done in Photoshop and Poliigon for additional textures and surface imperfections. I tried to simulate some of the cloth pieces but a lot of the cloth work is sculpted by hand because of the true nature of the concept that’s easier to sculpt. As my previous one I like to deviate a bit from the concept and put my own touches to the character. Thank you very much for your support!
Congrats Yuditya! I took the liberty of adding a square cropped picture at the top of your post to make the featured image look better. Hope that’s ok!
The face of the original feels kinda boring to me, but you made her 3D reincarnation an absolute stunning beauty.
I think i’ll invite her into my inspirations folder (where the others beauties are).
I hope that some day i will be able to create similar attractive humans.
Amazing work! Would love to know more about your process: Was this 100% Blender modeling or did you use other products like Marvelous Designer? Did you sculpt and retopo, or, do it brute-force polygon modeling? Cloth simulation, or, hand modeling/sculpting?
Stunning creation man! What a clean topology btw, looks really nice.
Did you also model all the clothes and details with blender? Looks very challenging considering the shapes and forms. If so this makes it even more stunning.
she is so beautiful. I had seen her illustration last week. You did a great job. made it more realistic, but you were able to capture the essence of the character