hes trolling
Restored ability to display modifiers and constraints of active object, and constraints of active bone.
still exciting ^^
Donāt get too excited, wait until you see the next update
Updated to 0.7, you can now designate a specific type for the data you are trying to rename, i.e. mirror modifiers only.
No problems then?
Iām thinking about adding batch naming for Vertex Groups and Shape keys, just after adding batch naming for materials and textures
that seems awesome as well
havenāt had time to test it yet though
strange to see no other people commenting for the moment.
Itās not a shiny feature but very needed for easy renaming of lots of objects
Because I used the re module for find and replace there is support for regular expressions in the find field, for any of you that know how to use them
how do you mean expressions?
Totally hope this gets integrated into the trunk, any possibility? I canāt see why it shouldnāt I really need this for just about all of my projects.
Bug Fix - had a typo in the constraints loop that prevented you from using the constraint type properly, you should now be able to designate a constraint type properly.
Bug Fix - Had another typo, you should now be able to rename constraints and modifiers properly, I honestly donāt know how it worked before this should have been a show stopper.
thankyou for the update!
np, glad you like
thanks for keeping the script and me updated.
cant download 0.7, link error
try again, sorry.
Quick fix - Item panel bone constraints: Apparently bone constraints where not displaying properly, donāt know how that one escaped me.
Iām waiting for 2.66 before I release another update.