I suspect that like many, I went looking for a good overall production workflow and naming convention for 3D projects (short films/animation). While I found various snippets here and there, most of it was either incomplete, very general and missing many steps or very specific to someones exact work.
So while I’m sure much of this is already out there, it seems most of the information is kept very much within various studios and not generally shared. Hence I decided to reinvent the wheel and set about putting together a full Naming system. Like most things, as soon as one starts to take a closer look, it ends up being much more involved and a bigger job then first expected.
Anyway, I continued and the PDF below is basically a first draft of part 1, that being the folder structure. I still plan to cover actual file naming and then what I call component naming (objects like meshes, camera’s, collections, etc within a Blender file).
However, before I start that, it would be nice to get some more eyes on the folder setup and see if I’ve made any big mistakes or totally missed a part of the process before I start to think even more about the files that go in each folder.
Warning, it is a fairly long read, as not only do I list the folders, I cover the reason for each folder and how it should all work and fit together. So while there is a ‘sample folder’ list at the end, please read all before that, so you know why those folders are there and then if need be, tell me I got it wrong and explain why.