I haven’t been doing a whole lot of static scene rendering lately so I decided to fire up Blender last night and have a little fun. Naturally was rendered with Cycles using Blender 2.62. The water was a fluid sim with some sculpting to to get the feel I was looking for. The glass is probably obvious, just a modified subsurfed cylinder. Color corrected and vignetted(SP?) with the compositor and finally touched up a few anomalous pixels with GIMP.
It’s really a very simple cycles render so if you’re just getting your feet wet with cycles, like myself, then you might like to check out the blend file and play around with it to get a feel for the illustrious new Blender render engine. There’s also some very easy node work so if you’re just starting out with the compositor you might like to play around with what’s available here.
Edit: Ah yes, C&C is welcomed, but don’t be surprised if I critique your critique