Nature Renders For Portfolio

These are my Latest renders waiting for your Critiques!
Enjoy
~Sanidhya

2 Likes

@Sanidhya_kabeer The one thing that stuck out the most to me was the seam of the uv, although I am not sure if it may be a normals issue as it seems reversed almost at the seam. It is noticeable in the daytime and night time render. The material also feels a little too glossy/sparkly. The rest though looks good.

You are talking about of the lantern’s uv?Because to me also it seems off.

@Sanidhya_kabeer yes. Something seems off with it. Maybe take a look at it after rotating it 180 degrees and see if the seam is there too.

not bad at all
the modiling the lighting are great
the tree surface looks a little but smudged, i am not sure are you using normal maps or bump ?
i think trees surface,s are a little bit sharpy
but evrything looks good

I agree with the previous comments. As for the trees, I think the texture is too low rez. It doesn’t hold for the close-up. The glass material settings are bad. Is the glass a real thin glass or is it just a surface? It looks like there is way too much refraction. Either make it thin of set down RI to a value just above 1 to fake it. Also reduce the roughness of the glass. It is way too high.

Actually the thing is the mirror modifier is still in the stack.