Sampe spot, 7 hours apart.
first half of the videos shows the horrifying side of nature while the other half shows the soothing peaceful side.
All done in blender including the IR trail camera effect which is made entirely procedurally inside of the comopositer of blender 5.2 alpha, nothing made outside the time fram of the contest.
External assets used in the scene:
the focus of this project was practicing storytelling, animation, lighting, environment building, composition and creating a procedural IR trail cam effect from scratch in the comopositer
to achieve this i used already made assets from the internet from animals to foliage
Sources:
Deer&Wolves (https://bit.ly/4eBiuEb)
Butterfly (https://bit.ly/4uDjvAn)
Grass (GeoScatter plant library)
Trees (PolyHaven, https://bit.ly/4w5FscS, free3d.com)
Deer skull (https://bit.ly/49kivZo)
Textures (PolyHaven)
HDRI (PolyHaven)
DeadWood (https://bit.ly/42Ev7qw)
Sounds (freesound.org)

