What this needs is baked textures, if you’re going for a static scene. What I’m seeing here looks completely realtime shaded. I would suggest setting this up like you would render it static, first, then baking some textures.
This is great work especially considering you worked on it for about an hour. I agree with peter’s comment about the specularity settings and the texture on the roof in the last screen is a little repetitive.
So far its looking really good though.
Okay, Update! I put in another 3 hours. The ship is only a concept.
Tweaked the lighting, mist, and ambient settings ( I still think I need to under dramatize it)
Modeled the blimp, moved around buildings
Tweaked material settings.
Removed HDR filter( it washed everything out)
Improved some textures.
Next, I will change the sky, improve the lighting, improve the ship, and add some detail. Then I will see where to go from there.
Maybe I can finish this in a week or so!
C&C are welcome.