Here is a sculpt I made in Blender. It’s an old Na’vi shaman, from the Avatar universe.
The sculpt was made in Blender multires, the texturing on Substance, prop design and groom on Blender, rendered with Cycles on 3.4.1. and post process on Photoshop.
Had some fun playing with geometry nodes for the jewellery (mostly procedural) and the new hair system.